RaycastUtil
Gives some nice methods for raycasting.
Functions
RaycastMouse
RaycastUtil:
RaycastMouse
(
distance:
number
,
raycastParams:
RaycastParams
|
nil
,
checkAllCollisionGroups:
boolean
|
nil
) →
(
)
Sends a raycast from our camera to the point our mouse is at in the world.
checkAllCollisionGroups=true
will make sure we raycast against parts that don't collide with the "Default"
Collision Group (see the ".Locked" macro)
Raycast
RaycastUtil:
Raycast
(
distance:
number
,
raycastParams:
RaycastParams
|
nil
,
checkAllCollisionGroups:
boolean
|
nil
) →
(
)
Does a bog standard raycast.
checkAllCollisionGroups=true
will make sure we raycast against parts that don't collide with the "Default"
Collision Group (see the ".Locked" macro)