RaycastUtil
Gives some nice methods for raycasting.
Functions
RaycastMouse
RaycastUtil:RaycastMouse(distance: number,raycastParams: RaycastParams | nil,checkAllCollisionGroups: boolean | nil) → ()Sends a raycast from our camera to the point our mouse is at in the world.
checkAllCollisionGroups=true will make sure we raycast against parts that don't collide with the "Default" Collision Group (see the ".Locked" macro)
Raycast
RaycastUtil:Raycast(distance: number,raycastParams: RaycastParams | nil,checkAllCollisionGroups: boolean | nil) → ()Does a bog standard raycast.
checkAllCollisionGroups=true will make sure we raycast against parts that don't collide with the "Default" Collision Group (see the ".Locked" macro)